Translate "opengl based animations" to Korean

Showing 50 of 50 translations of the phrase "opengl based animations" from English to Korean

Translation of English to Korean of opengl based animations

English
Korean

EN Combine text, images, tables and pictures in your slides and set them in motion with a vast range of breathtaking OpenGL-based animations and slide transitions.

KO 슬라 텍스트, 미지, 표 그림을 결합하고, 것들을 많은 멋진 OpenGL 기반 애니메이션과 슬라드 전환 기능으로 애니메이션수 있습니다.

Transliteration seullaideue tegseuteu, imiji, pyo mich geulim-eul gyeolhabhago, igeosdeul-eul sumanh-eun meosjin OpenGL giban aenimeisyeongwa seullaideu jeonhwan gineung-eulo aenimeisyeonhal su issseubnida.

EN You can see the same in Regal, a project NVidia started to emulate old OpenGL with 3D included in modern OpenGL without 3D included

KO 3D가 포함되지 않은 최신 OpenGL서 3D가 포함된 오래된 OpenGL뮬레트하기 위해 NVidia가 시작 프로젝트, Regal서 동일 걸 볼 수 있습니다

Transliteration 3Dga pohamdoeji anh-eun choesin OpenGLeseo 3Dga pohamdoen olaedoen OpenGLeul emyulleiteuhagi wihae NVidiaga sijaghan peulojegteu, Regal-eseo dong-ilhan geol bol su issseubnida

EnglishKorean
openglopengl

EN I've noticed some OpenGL developers having issues with how WebGL treats alpha in the backbuffer (ie, the canvas), so I thought it might be good to go over some of the differences between WebGL and OpenGL related to alpha.

KO WebGL backbuffer(ie, 캔버스)서 alpha 처리하는 방법 문제 겪는 일부 OpenGL 개발자들을 발견해서, alpha와 관련하여 WebGL과 OpenGL점을 살펴보는 것도 좋을 것라 생했습니다.

Transliteration WebGLi backbuffer(ie, kaenbeoseu)eseo alphaleul cheolihaneun bangbeob-e munjeleul gyeokkneun ilbu OpenGL gaebaljadeul-eul balgyeonhaeseo, alphawa gwanlyeonhayeo WebGLgwa OpenGLui chaijeom-eul salpyeoboneun geosdo joh-eul geos-ila saeng-gaghaessseubnida.

EnglishKorean
openglopengl

EN I've noticed some OpenGL developers having issues with how WebGL treats alpha in the backbuffer (ie, the canvas), so I thought it might be good to go over some of the differences between WebGL and OpenGL related to alpha.

KO WebGL 백버퍼(ie, 캔버스)서 알파 처리하는 방법 문제 겪는 일부 OpenGL 개발자들을 발견해서, 알파와 관련하여 WebGL과 OpenGL점을 살펴보는 것도 좋을 것라 생했습니다.

Transliteration WebGLi baegbeopeo(ie, kaenbeoseu)eseo alpaleul cheolihaneun bangbeob-e munjeleul gyeokkneun ilbu OpenGL gaebaljadeul-eul balgyeonhaeseo, alpawa gwanlyeonhayeo WebGLgwa OpenGLui chaijeom-eul salpyeoboneun geosdo joh-eul geos-ila saeng-gaghaessseubnida.

EnglishKorean
openglopengl

EN You can see the same in Regal, a project NVidia started to emulate old OpenGL with 3D included in modern OpenGL without 3D included

KO 3D가 포함되지 않은 최신 OpenGL서 3D가 포함된 오래된 OpenGL뮬레트하기 위해 NVidia가 시작 프로젝트, Regal서 동일 걸 볼 수 있습니다

Transliteration 3Dga pohamdoeji anh-eun choesin OpenGLeseo 3Dga pohamdoen olaedoen OpenGLeul emyulleiteuhagi wihae NVidiaga sijaghan peulojegteu, Regal-eseo dong-ilhan geol bol su issseubnida

EnglishKorean
openglopengl

EN I've noticed some OpenGL developers having issues with how WebGL treats alpha in the backbuffer (ie, the canvas), so I thought it might be good to go over some of the differences between WebGL and OpenGL related to alpha.

KO WebGL 백버퍼(ie, 캔버스)서 알파 처리하는 방법 문제 겪는 일부 OpenGL 개발자들을 발견해서, 알파와 관련하여 WebGL과 OpenGL점을 살펴보는 것도 좋을 것라 생했습니다.

Transliteration WebGLi baegbeopeo(ie, kaenbeoseu)eseo alpaleul cheolihaneun bangbeob-e munjeleul gyeokkneun ilbu OpenGL gaebaljadeul-eul balgyeonhaeseo, alpawa gwanlyeonhayeo WebGLgwa OpenGLui chaijeom-eul salpyeoboneun geosdo joh-eul geos-ila saeng-gaghaessseubnida.

EnglishKorean
openglopengl

EN You can see the same in Regal, a project NVidia started to emulate old OpenGL with 3D included in modern OpenGL without 3D included

KO 3D가 포함되지 않은 최신 OpenGL서 3D가 포함된 오래된 OpenGL뮬레트하기 위해 NVidia가 시작 프로젝트, Regal서 동일 걸 볼 수 있습니다

Transliteration 3Dga pohamdoeji anh-eun choesin OpenGLeseo 3Dga pohamdoen olaedoen OpenGLeul emyulleiteuhagi wihae NVidiaga sijaghan peulojegteu, Regal-eseo dong-ilhan geol bol su issseubnida

EnglishKorean
openglopengl

EN That's not all: beautiful animations and slide transitions using OpenGL graphics acceleration make your presentations really striking!

KO 런 것 외도: OpenGL 그래픽 가속기를 사용하여 아름다운 애니메이션 및 슬라드 전환으로 인상적인 프레젠테션을 작성할 수 있습니다!

Transliteration ileon geos oeedo: OpenGL geulaepig gasoggileul sayonghayeo aleumdaun aenimeisyeon mich seullaideu jeonhwan-eulo insangjeog-in peulejenteisyeon-eul jagseonghal su issseubnida!

EnglishKorean
openglopengl

EN Numerous breathtaking animations and file transitions using OpenGL graphics acceleration

KO OpenGL 그래픽 가속기를 이용하여 숨막히게 아름다운 많은 애니메이션과 파일 전환 기능을 사용수 있습니다

Transliteration OpenGL geulaepig gasoggileul iyonghayeo summaghige aleumdaun sumanh-eun aenimeisyeongwa pail jeonhwan gineung-eul sayonghal su issseubnida

EnglishKorean
openglopengl

EN Mecanim Replication Mecanim animations replicate automatically over the network. Find all your character animations perfectly synchronized without any custom code being required.

KO Mecanim 복제 Mecanim 애니메이션은 네트워크를 통해 자동으로 복제됩니다. 커스텀 코드 없모든 캐릭터 애니메이션 완벽하게 동기화되는 것을 확인하십시오.

Transliteration Mecanim bogje Mecanim aenimeisyeon-eun neteuwokeuleul tonghae jadong-eulo bogjedoebnida. keoseuteom kodeu eobs-ido modeun kaeligteo aenimeisyeon-i wanbyeoghage dong-gihwadoeneun geos-eul hwag-inhasibsio.

EN So, the way WebGL, and OpenGL ES on which WebGL is based, gets around this is it calls rows "columns".

KO 따라서, WebGL과 WebGL의 기반OpenGL ES 해결 하는 방법은 행을 "열"라고 부르는 겁니다.

Transliteration ttalaseo, WebGLgwa WebGLui giban-i doen OpenGL ESeseo ileul haegyeol haneun bangbeob-eun haeng-eul "yeol"ilago buleuneun geobnida.

EnglishKorean
openglopengl

EN 3d game shaders for beginners has many great explanations of many graphics techniques. It is OpenGL based but the explanations are illustrated well and so it should be possible to adapt them to WebGL.

KO 초심자 3D 게임 셰많은 그래픽 기술에 대한 훌륭 설명이 있습니다. OpenGL 기반지만 설명은 일러스트로 잘 되어 있어서 WebGL 적용할 수 있습니다.

Transliteration chosimjaleul wihan 3D geim syeideoeneun manh-eun geulaepig gisul-e daehan hullyunghan seolmyeong-i issseubnida. OpenGL giban-ijiman seolmyeong-eun illeoseuteulo jal doeeo iss-eoseo WebGLe jeog-yonghal su issseubnida.

EnglishKorean
openglopengl

EN So, the way WebGL, and OpenGL ES on which WebGL is based, gets around this is it calls rows "columns".

KO 따라서, WebGL과 WebGL의 기반OpenGL ES 해결 하는 방법은 행을 "열"라고 부르는 겁니다.

Transliteration ttalaseo, WebGLgwa WebGLui giban-i doen OpenGL ESeseo ileul haegyeol haneun bangbeob-eun haeng-eul "yeol"ilago buleuneun geobnida.

EnglishKorean
openglopengl

EN 3d game shaders for beginners has many great explanations of many graphics techniques. It is OpenGL based but the explanations are illustrated well and so it should be possible to adapt them to WebGL.

KO 초심자 3D 게임 셰많은 그래픽 기술에 대한 훌륭 설명이 있습니다. OpenGL 기반지만 설명은 일러스트로 잘 되어 있어서 WebGL 적용할 수 있습니다.

Transliteration chosimjaleul wihan 3D geim syeideoeneun manh-eun geulaepig gisul-e daehan hullyunghan seolmyeong-i issseubnida. OpenGL giban-ijiman seolmyeong-eun illeoseuteulo jal doeeo iss-eoseo WebGLe jeog-yonghal su issseubnida.

EnglishKorean
openglopengl

EN So, the way WebGL, and OpenGL ES on which WebGL is based, gets around this is it calls rows "columns".

KO 따라서, WebGL과 WebGL의 기반OpenGL ES 해결 하는 방법은 행을 "열"라고 부르는 겁니다.

Transliteration ttalaseo, WebGLgwa WebGLui giban-i doen OpenGL ESeseo ileul haegyeol haneun bangbeob-eun haeng-eul "yeol"ilago buleuneun geobnida.

EnglishKorean
openglopengl

EN 3d game shaders for beginners has many great explanations of many graphics techniques. It is OpenGL based but the explanations are illustrated well and so it should be possible to adapt them to WebGL.

KO 초심자 3D 게임 셰많은 그래픽 기술에 대한 훌륭 설명이 있습니다. OpenGL 기반지만 설명은 일러스트로 잘 되어 있어서 WebGL 적용할 수 있습니다.

Transliteration chosimjaleul wihan 3D geim syeideoeneun manh-eun geulaepig gisul-e daehan hullyunghan seolmyeong-i issseubnida. OpenGL giban-ijiman seolmyeong-eun illeoseuteulo jal doeeo iss-eoseo WebGLe jeog-yonghal su issseubnida.

EnglishKorean
openglopengl

EN With ongoing support for DirectX and OpenGL, many popular games and game engines are supported within Parallels Desktop

KO DirectX 및 OpenGL에 대한 지속적인 지원불어 여러 인기 게임과 게임 엔진 Parallels Desktop지원됩니다

Transliteration DirectX mich OpenGLe daehan jisogjeog-in jiwongwa deobul-eo yeoleo ingi geimgwa geim enjin-i Parallels Desktop-eseo jiwondoebnida

EnglishKorean
openglopengl

EN They are NOT old rehashed out of date OpenGL articles like many others on the net

KO 하지만 인터넷에 있는 오래된 OpenGL 글들을 재탕 건 아닙니다

Transliteration hajiman inteones-e issneun olaedoen OpenGL geuldeul-eul jaetanghan geon anibnida

EnglishKorean
openglopengl

EN In WebGL and OpenGL, a Framebuffer is actually a poor name

KO WebGL과 OpenGL서 framebuffer는 사실 좋지 않은 름입니다

Transliteration WebGLgwa OpenGLeseo framebufferneun sasil johji anh-eun ileum-ibnida

EnglishKorean
openglopengl

EN A WebGL/OpenGL Framebuffer is really just a collection of state (a list of attachments) and not actually a buffer of any kind

KO WebGL/OpenGL framebuffer는 정말로 상태 모음(attachment 목록)일 뿐며 실제로 어떤 종류 버퍼도 아닌

Transliteration WebGL/OpenGL framebufferneun jeongmallo sangtae mo-eum(attachment moglog)il ppun-imyeo siljelo eotteon jonglyuui beopeodo anindeyo

EnglishKorean
openglopengl

EN Lots of OpenGL programmers are used to having to render every part of their app 100% themselves from scratch but because WebGL runs in a browser it already has tons of features

KO 많은 OpenGL 프로그래머들은 앱의 모든 부분을 처음부터 100% 렌하는 익숙하지만, WebGL은 브라우저서 실행되기 때문에 이많은 기능들을 가지고 있습니다

Transliteration manh-eun OpenGL peulogeulaemeodeul-eun aeb-ui modeun bubun-eul cheoeumbuteo 100% lendeolinghaneun geos-e igsughajiman, WebGLeun beulaujeoeseo silhaengdoegi ttaemun-e imi manh-eun gineungdeul-eul gajigo issseubnida

EnglishKorean
openglopengl

EN This is mostly because values > 1 have been deprecated in core Desktop OpenGL.

KO 주요 데스크탑 OpenGL서 1보다 큰 값이 더 이사용되지 않기 때문입니다.

Transliteration ineun juyo deseukeutab OpenGLeseo 1boda keun gabs-i deo isang sayongdoeji anhgi ttaemun-ibnida.

EnglishKorean
openglopengl

EN Here's similar code in OpenGL (not ES) to display a cube with 2 lights.

KO 다음은 조명 2개와 함께 큐브 표시하는 OpenGL(ES 아님) 코드입니다.

Transliteration da-eum-eun jomyeong 2gaewa hamkke kyubeuleul pyosihaneun OpenGL(ES anim) kodeu-ibnida.

EnglishKorean
openglopengl

EN To give a few more points of reference, emscripten provides old OpenGL emulation on top of WebGL

KO 몇 가지 참고할만 사항들을 드리자면, emscripten은 WebGL 위서 돌아가는 OpenGL 에뮬레션을 제공합니다

Transliteration myeoch gaji chamgohalmanhan sahangdeul-eul deo deulijamyeon, emscripten-eun WebGL wieseo dol-aganeun OpenGL emyulleisyeon-eul jegonghabnida

EnglishKorean
openglopengl

EN WebGL has several ways to make this more like OpenGL.

KO WebGL은 걸 좀 더 OpenGL처럼 만들기 위 여러 방법을 가지고 있습니다.

Transliteration WebGLeun igeol jom deo OpenGLcheoleom mandeulgi wihan yeoleo bangbeob-eul gajigo issseubnida.

EnglishKorean
openglopengl

EN This will make it act more like OpenGL since the backbuffer will only have RGB

KO Backbuffer는 RGB만 있기 때문에 이는 좀 더 OpenGL처럼 작동하게 만들어 줍니다

Transliteration Backbufferneun RGBman issgi ttaemun-e ineun jom deo OpenGLcheoleom jagdonghage mandeul-eo jubnida

EnglishKorean
openglopengl

EN Almost all OpenGL apps I've writing or worked on use

KO 제가 작성하거나 작업의 모든 OpenGL 앱들이 사용 중인

Transliteration jega jagseonghageona jag-eobhan geoui modeun OpenGL aebdeul-i sayong jung-inde

EnglishKorean
openglopengl

EN For those familiar with C++, OpenGL itself requires the 16 values of a 4x4 matrix to be consecutive in memory so in C++ we could create a Vec4 struct or class

KO C++ 익숙한 사용자들을 위해, OpenGL 자체는 4x4 행렬 16개 메모리서 연속되어야 하므로, C++서는 Vec4 구조체나 클래스 만들 있고

Transliteration C++e igsughan sayongjadeul-eul wihae, OpenGL jacheneun 4x4 haenglyeol-ui 16gaeui gabs-i memolieseo yeonsogdoeeoya hameulo, C++eseoneun Vec4 gujochena keullaeseuleul mandeul su issgo

EnglishKorean
openglopengl

EN They are NOT old rehashed out of date OpenGL articles like many others on the net

KO 하지만 인터넷에 있는 오래된 OpenGL 글을 다시 정리 건 아닙니다

Transliteration hajiman inteones-e issneun olaedoen OpenGL geul-eul dasi jeonglihan geon anibnida

EnglishKorean
openglopengl

EN They are NOT old rehashed out of date OpenGL articles like many others on the net

KO 하지만 인터넷에 있는 오래된 OpenGL 글을 다시 정리 건 아닙니다

Transliteration hajiman inteones-e issneun olaedoen OpenGL geul-eul dasi jeonglihan geon anibnida

EnglishKorean
openglopengl

EN In WebGL and OpenGL, a Framebuffer is actually a poor name

KO 사실 WebGL과 OpenGL서 프레임 버퍼는 좋은 아닙니다

Transliteration sasil WebGLgwa OpenGLeseo peuleim beopeoneun joh-eun ileum-i anibnida

EnglishKorean
openglopengl

EN A WebGL/OpenGL Framebuffer is really just a collection of state (a list of attachments) and not actually a buffer of any kind

KO WebGL/OpenGL 프레임 버퍼는 정말로 상태 모음(어태치먼트 목록)일 뿐며 실제로 어떤 종류 버퍼도 아닌

Transliteration WebGL/OpenGL peuleim beopeoneun jeongmallo sangtae mo-eum(eotaechimeonteu moglog)il ppun-imyeo siljelo eotteon jonglyuui beopeodo anindeyo

EnglishKorean
openglopengl

EN Lots of OpenGL programmers are used to having to render every part of their app 100% themselves from scratch but because WebGL runs in a browser it already has tons of features

KO 많은 OpenGL 프로그래머들은 앱의 모든 부분을 처음부터 100% 렌하는 익숙하지만, WebGL은 브라우저서 실행되기 때문에 이많은 기능들을 가지고 있습니다

Transliteration manh-eun OpenGL peulogeulaemeodeul-eun aeb-ui modeun bubun-eul cheoeumbuteo 100% lendeolinghaneun geos-e igsughajiman, WebGLeun beulaujeoeseo silhaengdoegi ttaemun-e imi manh-eun gineungdeul-eul gajigo issseubnida

EnglishKorean
openglopengl

EN This is mostly because values > 1 have been deprecated in core Desktop OpenGL.

KO 주요 데스크탑 OpenGL서 1보다 큰 값이 더 이사용되지 않기 때문입니다.

Transliteration ineun juyo deseukeutab OpenGLeseo 1boda keun gabs-i deo isang sayongdoeji anhgi ttaemun-ibnida.

EnglishKorean
openglopengl

EN WebGL has several ways to make this more like OpenGL.

KO WebGL은 걸 좀 더 OpenGL처럼 만들기 위 여러 방법을 가지고 있습니다.

Transliteration WebGLeun igeol jom deo OpenGLcheoleom mandeulgi wihan yeoleo bangbeob-eul gajigo issseubnida.

EnglishKorean
openglopengl

EN This will make it act more like OpenGL since the backbuffer will only have RGB

KO 백버퍼는 RGB만 있기 때문에 이는 좀 더 OpenGL처럼 작동하게 만들어 줍니다

Transliteration baegbeopeoneun RGBman issgi ttaemun-e ineun jom deo OpenGLcheoleom jagdonghage mandeul-eo jubnida

EnglishKorean
openglopengl

EN Here's similar code in OpenGL (not ES) to display a cube with 2 lights.

KO 다음은 조명 2개와 함께 큐브 표시하는 OpenGL(ES 아님) 코드입니다.

Transliteration da-eum-eun jomyeong 2gaewa hamkke kyubeuleul pyosihaneun OpenGL(ES anim) kodeu-ibnida.

EnglishKorean
openglopengl

EN To give a few more points of reference, emscripten provides old OpenGL emulation on top of WebGL

KO 몇 가지 참고할만 사항들을 드리자면, emscripten은 WebGL 위서 돌아가는 OpenGL 에뮬레션을 제공합니다

Transliteration myeoch gaji chamgohalmanhan sahangdeul-eul deo deulijamyeon, emscripten-eun WebGL wieseo dol-aganeun OpenGL emyulleisyeon-eul jegonghabnida

EnglishKorean
openglopengl

EN Almost all OpenGL apps I've writing or worked on use

KO 제가 작성하거나 작업의 모든 OpenGL 앱들이 사용 중인

Transliteration jega jagseonghageona jag-eobhan geoui modeun OpenGL aebdeul-i sayong jung-inde

EnglishKorean
openglopengl

EN For those familiar with C++, OpenGL itself requires the 16 values of a 4x4 matrix to be consecutive in memory so in C++ we could create a Vec4 struct or class

KO C++ 익숙한 사용자들을 위해, OpenGL 자체는 4x4 행렬 16개 메모리서 연속되어야 하므로, C++서는 Vec4 구조체나 클래스 만들 있고

Transliteration C++e igsughan sayongjadeul-eul wihae, OpenGL jacheneun 4x4 haenglyeol-ui 16gaeui gabs-i memolieseo yeonsogdoeeoya hameulo, C++eseoneun Vec4 gujochena keullaeseuleul mandeul su issgo

EnglishKorean
openglopengl

EN They are NOT old rehashed out of date OpenGL articles like many others on the net

KO 하지만 인터넷에 있는 오래된 OpenGL 글을 다시 정리 건 아닙니다

Transliteration hajiman inteones-e issneun olaedoen OpenGL geul-eul dasi jeonglihan geon anibnida

EnglishKorean
openglopengl

EN With ongoing support for DirectX and OpenGL, many popular games and game engines are supported within Parallels Desktop

KO DirectX 및 OpenGL에 대한 지속적인 지원불어 여러 인기 게임과 게임 엔진 Parallels Desktop지원됩니다

Transliteration DirectX mich OpenGLe daehan jisogjeog-in jiwongwa deobul-eo yeoleo ingi geimgwa geim enjin-i Parallels Desktop-eseo jiwondoebnida

EnglishKorean
openglopengl

EN In WebGL and OpenGL, a Framebuffer is actually a poor name

KO 사실 WebGL과 OpenGL서 프레임 버퍼는 좋은 아닙니다

Transliteration sasil WebGLgwa OpenGLeseo peuleim beopeoneun joh-eun ileum-i anibnida

EnglishKorean
openglopengl

EN A WebGL/OpenGL Framebuffer is really just a collection of state (a list of attachments) and not actually a buffer of any kind

KO WebGL/OpenGL 프레임 버퍼는 정말로 상태 모음(어태치먼트 목록)일 뿐며 실제로 어떤 종류 버퍼도 아닌

Transliteration WebGL/OpenGL peuleim beopeoneun jeongmallo sangtae mo-eum(eotaechimeonteu moglog)il ppun-imyeo siljelo eotteon jonglyuui beopeodo anindeyo

EnglishKorean
openglopengl

EN Lots of OpenGL programmers are used to having to render every part of their app 100% themselves from scratch but because WebGL runs in a browser it already has tons of features

KO 많은 OpenGL 프로그래머들은 앱의 모든 부분을 처음부터 100% 렌하는 익숙하지만, WebGL은 브라우저서 실행되기 때문에 이많은 기능들을 가지고 있습니다

Transliteration manh-eun OpenGL peulogeulaemeodeul-eun aeb-ui modeun bubun-eul cheoeumbuteo 100% lendeolinghaneun geos-e igsughajiman, WebGLeun beulaujeoeseo silhaengdoegi ttaemun-e imi manh-eun gineungdeul-eul gajigo issseubnida

EnglishKorean
openglopengl

EN This is mostly because values > 1 have been deprecated in core Desktop OpenGL.

KO 주요 데스크탑 OpenGL서 1보다 큰 값이 더 이사용되지 않기 때문입니다.

Transliteration ineun juyo deseukeutab OpenGLeseo 1boda keun gabs-i deo isang sayongdoeji anhgi ttaemun-ibnida.

EnglishKorean
openglopengl

EN WebGL has several ways to make this more like OpenGL.

KO WebGL은 걸 좀 더 OpenGL처럼 만들기 위 여러 방법을 가지고 있습니다.

Transliteration WebGLeun igeol jom deo OpenGLcheoleom mandeulgi wihan yeoleo bangbeob-eul gajigo issseubnida.

EnglishKorean
openglopengl

EN This will make it act more like OpenGL since the backbuffer will only have RGB

KO 백버퍼는 RGB만 있기 때문에 이는 좀 더 OpenGL처럼 작동하게 만들어 줍니다

Transliteration baegbeopeoneun RGBman issgi ttaemun-e ineun jom deo OpenGLcheoleom jagdonghage mandeul-eo jubnida

EnglishKorean
openglopengl

EN For those familiar with C++, OpenGL itself requires the 16 values of a 4x4 matrix to be consecutive in memory so in C++ we could create a Vec4 struct or class

KO C++ 익숙한 사용자들을 위해, OpenGL 자체는 4x4 행렬 16개 메모리서 연속되어야 하므로, C++서는 Vec4 구조체나 클래스 만들 있고

Transliteration C++e igsughan sayongjadeul-eul wihae, OpenGL jacheneun 4x4 haenglyeol-ui 16gaeui gabs-i memolieseo yeonsogdoeeoya hameulo, C++eseoneun Vec4 gujochena keullaeseuleul mandeul su issgo

EnglishKorean
openglopengl

EN Almost all OpenGL apps I've writing or worked on use

KO 제가 작성하거나 작업의 모든 OpenGL 앱들이 사용 중인

Transliteration jega jagseonghageona jag-eobhan geoui modeun OpenGL aebdeul-i sayong jung-inde

EnglishKorean
openglopengl

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