Traduceți "faster than highp" în coreeană

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Traducerea lui Engleză în coreeană din faster than highp

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EN On devices that do actually use 9 bits for lowp and/or 16bits for mediump they are usually faster than highp. Often significantly faster.

KO 실제로 lowp에 9bit를 쓰고 mediump애 16bit를 쓰는 장치에서는 보통 highp보다 빠릅니다. 훨씬 빠른 경우 많습니다.

Transliterare siljelo lowpe 9bitleul sseugo mediumpae 16bitleul sseuneun jangchieseoneun botong highpboda ppaleubnida. hwolssin ppaleun gyeong-uga deo manhseubnida.

EN On devices that do actually use 9 bits for lowp and/or 16bits for mediump they are usually faster than highp. Often significantly faster.

KO 실제로 lowp에 9비트를 쓰고 mediump애 16비트를 쓰는 장치에서는 보통 highp보다 빠릅니다. 훨씬 빠른 경우 많습니다.

Transliterare siljelo lowpe 9biteuleul sseugo mediumpae 16biteuleul sseuneun jangchieseoneun botong highpboda ppaleubnida. hwolssin ppaleun gyeong-uga deo manhseubnida.

EN On devices that do actually use 9 bits for lowp and/or 16bits for mediump they are usually faster than highp. Often significantly faster.

KO 실제로 lowp에 9비트를 쓰고 mediump애 16비트를 쓰는 장치에서는 보통 highp보다 빠릅니다. 훨씬 빠른 경우 많습니다.

Transliterare siljelo lowpe 9biteuleul sseugo mediumpae 16biteuleul sseuneun jangchieseoneun botong highpboda ppaleubnida. hwolssin ppaleun gyeong-uga deo manhseubnida.

EN This is problem if you declare your fragment shader to use highp and a user tries to load your page on a device that doesn't support highp the shader will fail to compile.

KO 문제는 프래먼트 셰에서 highp를 사용하도록 선언하고 사용자가 highp를 지원하지 않는 기기에서 페지를 로드하면 셰는 컴파일에 실패할 겁니다.

Transliterare i munjeneun peulaegeumeonteu syeideoeseo highpleul sayonghadolog seon-eonhago sayongjaga highpleul jiwonhaji anhneun gigieseo peijileul lodeuhamyeon syeideoneun keompail-e silpaehal geobnida.

EN Another easy thing you can do is default to highp but fallback to mediump if the device doesn't support highp. You can do that using the GL_FRAGMENT_PRECISION_HIGH preprocessor macro in your fragment shaders.

KO 다른 쉬운 방법은 highp를 기본값으로 하되 기기에서 highp를 지원하지 않는 경우 mediump로 폴백하는 겁니다. 프래먼트 셰에서 GL_FRAGMENT_PRECISION_HIGH 처리 매크로를 사용하면 됩니다.

Transliterare tto daleun swiun bangbeob-eun highpleul gibongabs-eulo hadoe gigieseo highpleul jiwonhaji anhneun gyeong-u mediumplo polbaeghaneun geobnida. peulaegeumeonteu syeideoeseo GL_FRAGMENT_PRECISION_HIGH jeoncheoli maekeuloleul sayonghamyeon doebnida.

EN So, to check if a device supports highp at all you can just create a fragment shader that uses highp, compile it, link it, and check for errors

KO 래서 모든 장치에서 highp를 지원하는 지원하는지 확인하기 위해, highp를 사용하는 프래먼트 셰를 만들어, 컴파일하고, 연결하고, 에러를 확인하면 됩니다

Transliterare geulaeseo modeun jangchieseo highpleul jiwonhaneun jiwonhaneunji hwag-inhagi wihae, highpleul sayonghaneun peulaegeumeonteu syeideoleul mandeul-eo, keompailhago, yeongyeolhago, eleoleul hwag-inhamyeon doebnida

EN This is problem if you declare your fragment shader to use highp and a user tries to load your page on a device that doesn't support highp the shader will fail to compile.

KO 문제는 프래먼트 셰에서 highp를 사용하도록 선언하고 사용자가 highp를 지원하지 않는 기기에서 페지를 로드하면 셰는 컴파일에 실패할 겁니다.

Transliterare i munjeneun peulaegeumeonteu syeideoeseo highpleul sayonghadolog seon-eonhago sayongjaga highpleul jiwonhaji anhneun gigieseo peijileul lodeuhamyeon syeideoneun keompail-e silpaehal geobnida.

EN Another easy thing you can do is default to highp but fallback to mediump if the device doesn't support highp. You can do that using the GL_FRAGMENT_PRECISION_HIGH preprocessor macro in your fragment shaders.

KO 다른 쉬운 방법은 highp를 기본값으로 하되 기기에서 highp를 지원하지 않는 경우 mediump로 폴백하는 겁니다. 프래먼트 셰에서 GL_FRAGMENT_PRECISION_HIGH 처리 매크로를 사용하면 됩니다.

Transliterare tto daleun swiun bangbeob-eun highpleul gibongabs-eulo hadoe gigieseo highpleul jiwonhaji anhneun gyeong-u mediumplo polbaeghaneun geobnida. peulaegeumeonteu syeideoeseo GL_FRAGMENT_PRECISION_HIGH jeoncheoli maekeuloleul sayonghamyeon doebnida.

EN So, to check if a device supports highp at all you can just create a fragment shader that uses highp, compile it, link it, and check for errors

KO 래서 모든 장치에서 highp를 지원하는 지원하는지 확인하기 위해, highp를 사용하는 프래먼트 셰를 만들어, 컴파일하고, 연결하고, 에러를 확인하면 됩니다

Transliterare geulaeseo modeun jangchieseo highpleul jiwonhaneun jiwonhaneunji hwag-inhagi wihae, highpleul sayonghaneun peulaegeumeonteu syeideoleul mandeul-eo, keompailhago, yeongyeolhago, eleoleul hwag-inhamyeon doebnida

EN Even though you can use highp on most relatively modern smartphones, mediump will run faster

KO 비교적 최신의 스마트폰 대부분에서 highp를 사용 있지만, mediump는 더 빠르게 실행됩니다

Transliterare bigyojeog choesin-ui seumateupon daebubun-eseo highpleul sayonghal su issjiman, mediumpneun deo ppaleuge silhaengdoebnida

EN Even though you can use highp on most relatively modern smartphones, mediump will run faster

KO 비교적 최신의 스마트폰 대부분에서 highp를 사용 있지만, mediump는 더 빠르게 실행됩니다

Transliterare bigyojeog choesin-ui seumateupon daebubun-eseo highpleul sayonghal su issjiman, mediumpneun deo ppaleuge silhaengdoebnida

EN Even though you can use highp on most relatively modern smartphones, mediump will run faster

KO 비교적 최신의 스마트폰 대부분에서 highp를 사용 있지만, mediump는 더 빠르게 실행됩니다

Transliterare bigyojeog choesin-ui seumateupon daebubun-eseo highpleul sayonghal su issjiman, mediumpneun deo ppaleuge silhaengdoebnida

EN automated its IT environment to deploy, manage, and update its customer service and applications faster and stay ahead of traditional and FinTech competition—leading to a more than 97% faster time to market for services.

KO 서비스 출시 일정도 97% 상 단축되었습니다.

Transliterare seobiseu chulsi iljeongdo 97% isang danchugdoeeossseubnida.

EN highp is at least a 32 bit value. For floating point values they can range from: -262 to +262, for integer values they are similar to Uint32Array or Int32Array

KO highp는 최소 16bit 값입니다. 부동 소점 값의 범위: -262 ~ +262, 정 값의 경우 Uint32Array나 Int32Array와 유사

Transliterare highpneun choeso 16bit gabs-ibnida. budong sosujeom gabs-ui beom-wi: -262 ~ +262, jeongsu gabs-ui gyeong-u Uint32Arrayna Int32Arraywa yusa

EN Ideally we could just use highp everywhere and ignore this issue completely but unfortunately that's not reality. There are 2 issues.

KO 상적으로는 모든 곳에 highp를 사용 문제를 냥 무시할 도 있지만 안타깝게도 현실적지 않습니다. 2가지 문제가 있는요.

Transliterare isangjeog-euloneun modeun gos-e highpleul sayonghae i munjeleul geunyang musihal sudo issjiman antakkabgedo hyeonsiljeog-iji anhseubnida. 2gaji munjega issneundeyo.

EN To that last point, unlike values in a Uint8Array or Uint16Array, a lowp or mediump value or for that matter even a highp value is allowed to use higher precision (more bits)

KO 마지막으로, Uint8Array나 Uint16Array와 같은 값과 달리, lowp 또는 mediump 값나 심지어 highp 값도 더 높은 정밀도(더 많은 bit)를 사용수 있습니다

Transliterare majimag-eulo, Uint8Arrayna Uint16Arraywa gat-eun gabsgwa dalli, lowp ttoneun mediump gabs-ina simjieo highp gabsdo deo nop-eun jeongmildo(deo manh-eun bit)leul sayonghal su issseubnida

EN To see if the your shaders actually work correctly with lowp or mediump you have to test on a device that actually uses 8bits for lowp and 16bits for highp.

KO 실제로 셰가 lowp나 mediump와 함께 올바르게 작동하는지 보기 위해서는 실제로 lowp에 8bit를 쓰고 highp에 16bit를 쓰는 기기에서 테스트해야 합니다.

Transliterare siljelo syeideoga lowpna mediumpwa hamkke olbaleuge jagdonghaneunji bogi wihaeseoneun siljelo lowpe 8bitleul sseugo highpe 16bitleul sseuneun gigieseo teseuteuhaeya habnida.

EN Well one is you could just use highp and not worry about it

KO 음 하나는 냥 highp를 사용하고 대해 걱정하지 않을 수 있습니다

Transliterare eum hananeun geunyang highpleul sayonghago ie daehae geogjeonghaji anh-eul su issseubnida

EN Users that have devices that don't support highp might not be your target audience anyway as maybe the have older slower devices that can't run your page well.

KO highp를 지원하지 않는 기기를 가진 사용자는 아마 페지를 실행시킬 없는 오래되고 느린 기기를 가져서 목표 고객 아닐 수 있습니다.

Transliterare highpleul jiwonhaji anhneun gigileul gajin sayongjaneun ama peijileul jal silhaengsikil su eobsneun olaedoego neulin gigileul gajyeoseo mogpyo gogaeg-i anil su issseubnida.

EN Now your shader will compile even if on a device that doesn't support highp though it might get strange rendering artifacts depending on the contents of the shader.

KO 제 셰용에 따라 링 아티팩트가 발생할 있지만 기기에서 highp를 지원하지 않아도 셰를 컴파일할 겁니다.

Transliterare ije syeideoui naeyong-e ttala isanghan lendeoling atipaegteuga balsaenghal su issjiman gigieseo highpleul jiwonhaji anh-ado syeideoleul keompailhal geobnida.

EN Most of the above is about just making sure your app works on devices that don't support highp.

KO 위의 대부분은 highp를 지원하지 않는 기기에서 앱 작동하는지 확인하는 겁니다.

Transliterare wiui daebubun-eun highpleul jiwonhaji anhneun gigieseo aeb-i jagdonghaneunji hwag-inhaneun geobnida.

EN Detecting support for highp and the precision of mediump

KO highp mediump 정밀도 지원 감지

Transliterare highp mich mediump jeongmildo jiwon gamji

EN When to choose highp, mediump, lowp in shaders

KO Shader에서 highp, mediump, lowp를 선택하는 경우

Transliterare Shadereseo highp, mediump, lowpleul seontaeghaneun gyeong-u

EN If it fails then highp is not supported

KO 실패다면 highp가 지원되지 않는 겁니다

Transliterare silpaehandamyeon highpga jiwondoeji anhneun geobnida

EN Basically you create a shader that uses mediump and that does some math that will work in highp but fail in mediump then check the result

KO 기본적으로 mediump를 사용하는 셰를 만들고 highp에서는 작동하지만 mediump에서는 실패하는 몇 가지 계산을 뒤 결과를 확인하면 되는

Transliterare gibonjeog-eulo mediumpleul sayonghaneun syeideoleul mandeulgo highpeseoneun jagdonghajiman mediumpeseoneun silpaehaneun myeoch gaji gyesan-eul han dwi gyeolgwaleul hwag-inhamyeon doeneundeyo

EN If the result is correct then that driver/gpu/device uses highp for mediump

KO 결과가 정확하다면 driver/gpu/device가 mediump에 highp를 사용하는 겁니다

Transliterare gyeolgwaga jeonghwaghadamyeon driver/gpu/devicega mediumpe highpleul sayonghaneun geobnida

Engleză coreeană
gpu gpu

EN More minutia: There is actually no guarantee that lowp is 9 bits, mediump is 16 bits, and highp is 32 bits

KO 사실 lowp가 9bit고, mediump가 16bit며, highp가 32bit라는 보장은 없습니다

Transliterare sasil lowpga 9bit-igo, mediumpga 16bit-imyeo, highpga 32bitlaneun bojang-eun eobs-seubnida

EN To see if your shaders actually work correctly with lowp or mediump, you have to test on a device that actually uses 8bits for lowp and 16bits for highp.

KO 실제로 셰가 lowp나 mediump와 함께 올바르게 작동하는지 보기 위해서는 실제로 lowp에 8비트를 쓰고 highp에 16비트를 쓰는 기기에서 테스트해야 합니다.

Transliterare siljelo syeideoga lowpna mediumpwa hamkke olbaleuge jagdonghaneunji bogi wihaeseoneun siljelo lowpe 8biteuleul sseugo highpe 16biteuleul sseuneun gigieseo teseuteuhaeya habnida.

EN highp is at least a 32 bit value. For floating point values they can range from: -262 to +262, for integer values they are similar to Uint32Array or Int32Array

KO highp는 최소 16비트 값입니다. 부동 소점 값의 범위: -262 ~ +262, 정 값의 경우 Uint32Array나 Int32Array와 유사

Transliterare highpneun choeso 16biteu gabs-ibnida. budong sosujeom gabs-ui beom-wi: -262 ~ +262, jeongsu gabs-ui gyeong-u Uint32Arrayna Int32Arraywa yusa

EN Ideally we could just use highp everywhere and ignore this issue completely but unfortunately that's not reality. There are 2 issues.

KO 상적으로는 모든 곳에 highp를 사용 문제를 냥 무시할 도 있지만 안타깝게도 현실적지 않습니다. 2가지 문제가 있는요.

Transliterare isangjeog-euloneun modeun gos-e highpleul sayonghae i munjeleul geunyang musihal sudo issjiman antakkabgedo hyeonsiljeog-iji anhseubnida. 2gaji munjega issneundeyo.

EN Some devices, mostly older or cheaper smartphones do not support highp in fragment shaders.

KO 대부분의 구형 또는 저렴 스마트폰같은 일부 기기들은 프래먼트 셰에서 highp를 지원하지 않습니다.

Transliterare daebubun-ui guhyeong ttoneun jeolyeomhan seumateupongat-eun ilbu gigideul-eun peulaegeumeonteu syeideoeseo highpleul jiwonhaji anhseubnida.

EN To that last point, unlike values in a Uint8Array or Uint16Array, a lowp or mediump value or for that matter even a highp value is allowed to use higher precision (more bits)

KO 마지막으로, Uint8Array나 Uint16Array와 같은 값과 달리, lowp 또는 mediump 값나 심지어 highp 값도 더 높은 정밀도(더 많은 비트)를 사용수 있습니다

Transliterare majimag-eulo, Uint8Arrayna Uint16Arraywa gat-eun gabsgwa dalli, lowp ttoneun mediump gabs-ina simjieo highp gabsdo deo nop-eun jeongmildo(deo manh-eun biteu)leul sayonghal su issseubnida

EN To see if your shaders actually work correctly with lowp or mediump, you have to test on a device that actually uses 8bits for lowp and 16bits for highp.

KO 실제로 셰가 lowp나 mediump와 함께 올바르게 작동하는지 보기 위해서는 실제로 lowp에 8비트를 쓰고 highp에 16비트를 쓰는 기기에서 테스트해야 합니다.

Transliterare siljelo syeideoga lowpna mediumpwa hamkke olbaleuge jagdonghaneunji bogi wihaeseoneun siljelo lowpe 8biteuleul sseugo highpe 16biteuleul sseuneun gigieseo teseuteuhaeya habnida.

EN Well one is you could just use highp and not worry about it

KO 음 하나는 냥 highp를 사용하고 대해 걱정하지 않을 수 있습니다

Transliterare eum hananeun geunyang highpleul sayonghago ie daehae geogjeonghaji anh-eul su issseubnida

EN Users that have devices that don't support highp might not be your target audience anyway as maybe the have older slower devices that can't run your page well.

KO highp를 지원하지 않는 기기를 가진 사용자는 아마 페지를 실행시킬 없는 오래되고 느린 기기를 가져서 목표 고객 아닐 수 있습니다.

Transliterare highpleul jiwonhaji anhneun gigileul gajin sayongjaneun ama peijileul jal silhaengsikil su eobsneun olaedoego neulin gigileul gajyeoseo mogpyo gogaeg-i anil su issseubnida.

EN Now your shader will compile even if on a device that doesn't support highp though it might get strange rendering artifacts depending on the contents of the shader.

KO 제 셰용에 따라 링 아티팩트가 발생할 있지만 기기에서 highp를 지원하지 않아도 셰를 컴파일할 겁니다.

Transliterare ije syeideoui naeyong-e ttala isanghan lendeoling atipaegteuga balsaenghal su issjiman gigieseo highpleul jiwonhaji anh-ado syeideoleul keompailhal geobnida.

EN Most of the above is about just making sure your app works on devices that don't support highp.

KO 위의 대부분은 highp를 지원하지 않는 기기에서 앱 작동하는지 확인하는 겁니다.

Transliterare wiui daebubun-eun highpleul jiwonhaji anhneun gigieseo aeb-i jagdonghaneunji hwag-inhaneun geobnida.

EN Detecting support for highp and the precision of mediump

KO highp mediump 정밀도 지원 감지

Transliterare highp mich mediump jeongmildo jiwon gamji

EN If it fails then highp is not supported

KO 실패다면 highp가 지원되지 않는 겁니다

Transliterare silpaehandamyeon highpga jiwondoeji anhneun geobnida

EN Basically you create a shader that uses mediump and that does some math that will work in highp but fail in mediump then check the result

KO 기본적으로 mediump를 사용하는 셰를 만들고 highp에서는 작동하지만 mediump에서는 실패하는 몇 가지 계산을 뒤 결과를 확인하면 되는

Transliterare gibonjeog-eulo mediumpleul sayonghaneun syeideoleul mandeulgo highpeseoneun jagdonghajiman mediumpeseoneun silpaehaneun myeoch gaji gyesan-eul han dwi gyeolgwaleul hwag-inhamyeon doeneundeyo

EN If the result is correct then that driver/gpu/device uses highp for mediump

KO 결과가 정확하다면 드라버/GPU/디바스가 mediump에 highp를 사용하는 겁니다

Transliterare gyeolgwaga jeonghwaghadamyeon deulaibeo/GPU/dibaiseuga mediumpe highpleul sayonghaneun geobnida

Engleză coreeană
gpu gpu

EN More minutia: There is actually no guarantee that lowp is 9 bits, mediump is 16 bits, and highp is 32 bits

KO 사실 lowp가 9비트고, mediump가 16비트며, highp가 32비트라는 보장은 없습니다

Transliterare sasil lowpga 9biteu-igo, mediumpga 16biteu-imyeo, highpga 32biteulaneun bojang-eun eobs-seubnida

EN highp is at least a 32 bit value. For floating point values they can range from: -262 to +262, for integer values they are similar to Uint32Array or Int32Array

KO highp는 최소 16비트 값입니다. 부동 소점 값의 범위: -262 ~ +262, 정 값의 경우 Uint32Array나 Int32Array와 유사

Transliterare highpneun choeso 16biteu gabs-ibnida. budong sosujeom gabs-ui beom-wi: -262 ~ +262, jeongsu gabs-ui gyeong-u Uint32Arrayna Int32Arraywa yusa

EN Ideally we could just use highp everywhere and ignore this issue completely but unfortunately that's not reality. There are 2 issues.

KO 상적으로는 모든 곳에 highp를 사용 문제를 냥 무시할 도 있지만 안타깝게도 현실적지 않습니다. 2가지 문제가 있는요.

Transliterare isangjeog-euloneun modeun gos-e highpleul sayonghae i munjeleul geunyang musihal sudo issjiman antakkabgedo hyeonsiljeog-iji anhseubnida. 2gaji munjega issneundeyo.

EN Some devices, mostly older or cheaper smartphones do not support highp in fragment shaders.

KO 대부분의 구형 또는 저렴 스마트폰같은 일부 기기들은 프래먼트 셰에서 highp를 지원하지 않습니다.

Transliterare daebubun-ui guhyeong ttoneun jeolyeomhan seumateupongat-eun ilbu gigideul-eun peulaegeumeonteu syeideoeseo highpleul jiwonhaji anhseubnida.

EN To that last point, unlike values in a Uint8Array or Uint16Array, a lowp or mediump value or for that matter even a highp value is allowed to use higher precision (more bits)

KO 마지막으로, Uint8Array나 Uint16Array와 같은 값과 달리, lowp 또는 mediump 값나 심지어 highp 값도 더 높은 정밀도(더 많은 비트)를 사용수 있습니다

Transliterare majimag-eulo, Uint8Arrayna Uint16Arraywa gat-eun gabsgwa dalli, lowp ttoneun mediump gabs-ina simjieo highp gabsdo deo nop-eun jeongmildo(deo manh-eun biteu)leul sayonghal su issseubnida

EN To see if your shaders actually work correctly with lowp or mediump, you have to test on a device that actually uses 8bits for lowp and 16bits for highp.

KO 실제로 셰가 lowp나 mediump와 함께 올바르게 작동하는지 보기 위해서는 실제로 lowp에 8비트를 쓰고 highp에 16비트를 쓰는 기기에서 테스트해야 합니다.

Transliterare siljelo syeideoga lowpna mediumpwa hamkke olbaleuge jagdonghaneunji bogi wihaeseoneun siljelo lowpe 8biteuleul sseugo highpe 16biteuleul sseuneun gigieseo teseuteuhaeya habnida.

EN Well one is you could just use highp and not worry about it

KO 음 하나는 냥 highp를 사용하고 대해 걱정하지 않을 수 있습니다

Transliterare eum hananeun geunyang highpleul sayonghago ie daehae geogjeonghaji anh-eul su issseubnida

EN Users that have devices that don't support highp might not be your target audience anyway as maybe the have older slower devices that can't run your page well.

KO highp를 지원하지 않는 기기를 가진 사용자는 아마 페지를 실행시킬 없는 오래되고 느린 기기를 가져서 목표 고객 아닐 수 있습니다.

Transliterare highpleul jiwonhaji anhneun gigileul gajin sayongjaneun ama peijileul jal silhaengsikil su eobsneun olaedoego neulin gigileul gajyeoseo mogpyo gogaeg-i anil su issseubnida.

EN Now your shader will compile even if on a device that doesn't support highp though it might get strange rendering artifacts depending on the contents of the shader.

KO 제 셰용에 따라 링 아티팩트가 발생할 있지만 기기에서 highp를 지원하지 않아도 셰를 컴파일할 겁니다.

Transliterare ije syeideoui naeyong-e ttala isanghan lendeoling atipaegteuga balsaenghal su issjiman gigieseo highpleul jiwonhaji anh-ado syeideoleul keompailhal geobnida.

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