"render" -г Хятад руу орчуулах

Англи -с Хятад руу орчуулсан "render" хэллэгийн 50 орчуулгын 50 -г харуулж байна

Англи-г {хайлт}-ын Хятад руу орчуулах

Англи
Хятад

EN Unity includes two pre-built SRPs: the High-Definition Render Pipeline (HDRP) and the Universal Render Pipeline. Each render pipeline targets a specific set of use cases and hardware needs.

ZH Unity 包含两个预先构建的 SRP:高清渲染管线 (HDRP) 和通用渲染管线。每个渲染管线都针对一组特定的用例和硬件需求。

Галиглах Unity bāo hán liǎng gè yù xiān gòu jiàn de SRP: gāo qīng xuàn rǎn guǎn xiàn (HDRP) hé tōng yòng xuàn rǎn guǎn xiàn。měi gè xuàn rǎn guǎn xiàn dōu zhēn duì yī zǔ tè dìng de yòng lì hé yìng jiàn xū qiú。

EN Is designed to work with the Scriptable Render Pipeline feature. Master nodes that work with the Universal Render Pipeline and High Definition Render Pipeline (HDRP) are included out of the box.

ZH 设计为与可编程渲染管线功能配合使用。还包括可与通用渲染管线和高清渲染管线 (HDRP) 配合使用的现成主节点。

Галиглах shè jì wèi yǔ kě biān chéng xuàn rǎn guǎn xiàn gōng néng pèi hé shǐ yòng。hái bāo kuò kě yǔ tōng yòng xuàn rǎn guǎn xiàn hé gāo qīng xuàn rǎn guǎn xiàn (HDRP) pèi hé shǐ yòng de xiàn chéng zhǔ jié diǎn。

EN Twenty Ten uses a slightly different template structure to render posts, so we need to provide a custom render function to infinite scroll.

ZH “Twenty Ten”使用略微不同的模板结构呈现文章,因此我们需要为无限滚动提供自定义呈现函数。

Галиглах “Twenty Ten” shǐ yòng lüè wēi bù tóng de mó bǎn jié gòu chéng xiàn wén zhāng, yīn cǐ wǒ men xū yào wèi wú xiàn gǔn dòng tí gōng zì dìng yì chéng xiàn hán shù。

EN Views have two methods: render and renderSync. These two methods are identical, but the former is asynchronous and the latter is synchronous. So for the sake of simplicity, we will only discuss render here.

ZH 模板本身有两个方法可供使用:render 和 renderSync。两者功能一样,只是前者为非同步函数,而后者为同步函數,因此仅以 render 演示调用方法。

Галиглах mó bǎn běn shēn yǒu liǎng gè fāng fǎ kě gōng shǐ yòng:render hé renderSync。liǎng zhě gōng néng yī yàng, zhǐ shì qián zhě wèi fēi tóng bù hán shù, ér hòu zhě wèi tóng bù hán shù, yīn cǐ jǐn yǐ render yǎn shì diào yòng fāng fǎ。

EN You can render above schema into a form by form-render or React JSON Schema form and integrate with your dashboard easily.

ZH 你可以通过 form-render 或者 React JSON Schema form 渲染上述 schema 到表单中并轻松地集成到你的仪表盘中。

Галиглах nǐ kě yǐ tōng guò form-render huò zhě React JSON Schema form xuàn rǎn shàng shù schema dào biǎo dān zhōng bìng qīng sōng de jí chéng dào nǐ de yí biǎo pán zhōng。

Англи Хятад
json json

EN Views have two methods: render and renderSync. These two methods are identical, but the former is asynchronous and the latter is synchronous. So for the sake of simplicity, we will only discuss render here.

ZH 模板本身有两个方法可供使用:render 和 renderSync。两者功能一样,只是前者为非同步函数,而后者为同步函數,因此仅以 render 演示调用方法。

Галиглах mó bǎn běn shēn yǒu liǎng gè fāng fǎ kě gōng shǐ yòng:render hé renderSync。liǎng zhě gōng néng yī yàng, zhǐ shì qián zhě wèi fēi tóng bù hán shù, ér hòu zhě wèi tóng bù hán shù, yīn cǐ jǐn yǐ render yǎn shì diào yòng fāng fǎ。

EN Granular rules, user-defined mitigations and unique actions beyond the industry standard like render a mock-login or alternative pricing page to thwart bots.

ZH 精細的規則、使用者定義的緩解以及超出行業標準的獨特措施(例如,提供模拟登錄或替代定價頁面來阻止機器人)。

Галиглах jīng xì de guī zé、 shǐ yòng zhě dìng yì de huǎn jiě yǐ jí chāo chū xíng yè biāo zhǔn de dú tè cuò shī (lì rú, tí gōng mó nǐ dēng lù huò tì dài dìng jià yè miàn lái zǔ zhǐ jī qì rén)。

EN Prioritizes the loading of text, images, and fonts on your webpages by deferring the loading of render-blocking JavaScript.

ZH 通過延遲載入阻止渲染的 JavaScript,優先載入網頁上的文本、圖像和字體。

Галиглах tōng guò yán chí zài rù zǔ zhǐ xuàn rǎn de JavaScript, yōu xiān zài rù wǎng yè shàng de wén běn、 tú xiàng hé zì tǐ。

Англи Хятад
javascript javascript

EN AMP content will load faster on mobile devices. Pages are optimized to support asynchronous loading of scripts with faster render times.

ZH AMP 內容在行動裝置上的載入速度會更快。頁面經過最佳化,支援非同步載入指令碼,並且具有更快的轉譯時間。

Галиглах AMP nèi róng zài xíng dòng zhuāng zhì shàng de zài rù sù dù huì gèng kuài。yè miàn jīng guò zuì jiā huà, zhī yuán fēi tóng bù zài rù zhǐ lìng mǎ, bìng qiě jù yǒu gèng kuài de zhuǎn yì shí jiān。

EN Ahrefs’ Site Audit can render JavaScript-generated content on any website page (<a>depending on your pricing plan</a>)

ZH Ahrefs的网站诊断可以在任何网站页面上呈现JavaScript生成的内容(<a>取决于您所订的套餐</a>)

Галиглах Ahrefs de wǎng zhàn zhěn duàn kě yǐ zài rèn hé wǎng zhàn yè miàn shàng chéng xiànJavaScript shēng chéng de nèi róng (<a> qǔ jué yú nín suǒ dìng de tào cān</a>)

Англи Хятад
ahrefs ahrefs

EN Update: render CSS inline per Gutenberg Hook, future need to add an option for rendering in head.

ZH 更新:渲染CSS inline 给每个Gutneberg Hook,未来需要在头部添加一个选项用于渲染.

Галиглах gèng xīn: xuàn rǎnCSS inline gěi měi gèGutneberg Hook, wèi lái xū yào zài tóu bù tiān jiā yī gè xuǎn xiàng yòng yú xuàn rǎn.

Англи Хятад
css css

EN The raw power under the hood of Affinity Photo will leave you amazed at how quickly you can work. Watch your edits render in real time and dive into the huge toolset, tailored to the demands of a professional workflow.

ZH Affinity Photo 的底层原始功能会让您惊讶于自己的工作速度。实时观看编辑渲染,并深入了解为专业工作流程需求定制的庞大工具集。

Галиглах Affinity Photo de dǐ céng yuán shǐ gōng néng huì ràng nín jīng yà yú zì jǐ de gōng zuò sù dù。shí shí guān kàn biān jí xuàn rǎn, bìng shēn rù le jiě wèi zhuān yè gōng zuò liú chéng xū qiú dìng zhì de páng dà gōng jù jí。

EN Documents with hundreds of thousands of layers now render up to ten times faster than before

ZH 具有数十万个图层的文件现在的渲染速度比以往要快达十倍

Галиглах jù yǒu shù shí wàn gè tú céng de wén jiàn xiàn zài de xuàn rǎn sù dù bǐ yǐ wǎng yào kuài dá shí bèi

EN Maps do not display or render incompletely on Tableau Server

ZH Tableau Server 上未完整顯示或呈現地圖

Галиглах Tableau Server shàng wèi wán zhěng xiǎn shì huò chéng xiàn de tú

EN Can be used to render the first piece of media attached to the product. Learn more

ZH Can be used to render the first piece of media attached to the product. 進一步了解

Галиглах Can be used to render the first piece of media attached to the product. jìn yī bù le jiě

EN Experience the fastest, most efficient way to work with sound for picture. With Video Satellite, you can mix in Pro Tools and sync with Media Composer video sequences, without anyone having to render effects, transcode media, or copy files.

ZH 使用世界上最快、最高效的处理影片声音的方法。通过 Video Satellite,您可以在 Pro Tools 中混音,使用 Media Composer 同步视频序列,无需渲染效果、转码媒体或复制文件。

Галиглах shǐ yòng shì jiè shàng zuì kuài、 zuì gāo xiào de chù lǐ yǐng piàn shēng yīn de fāng fǎ。tōng guò Video Satellite, nín kě yǐ zài Pro Tools zhōng hùn yīn, shǐ yòng Media Composer tóng bù shì pín xù liè, wú xū xuàn rǎn xiào guǒ、 zhuǎn mǎ méi tǐ huò fù zhì wén jiàn。

Англи Хятад
pro pro

EN Put all of your idle, unused, or older computers, servers, and workstations to work by networking them together as a powerful media render and transcode farm, increasing your ROI.

ZH 将所有闲置、未使用或较老的计算机、服务器和工作站联网并形成强大的媒体渲染和转码集群,让它们发挥作用,从而提高您的投资回报率。

Галиглах jiāng suǒ yǒu xián zhì、 wèi shǐ yòng huò jiào lǎo de jì suàn jī、 fú wù qì hé gōng zuò zhàn lián wǎng bìng xíng chéng qiáng dà de méi tǐ xuàn rǎn hé zhuǎn mǎ jí qún, ràng tā men fā huī zuò yòng, cóng ér tí gāo nín de tóu zī huí bào lǜ。

EN Create and monitor headphone mixes with advanced binaural render mode metadata.

ZH 使用高级双耳渲染模式元数据创建和监听耳机混音。

Галиглах shǐ yòng gāo jí shuāng ěr xuàn rǎn mó shì yuán shù jù chuàng jiàn hé jiān tīng ěr jī hùn yīn。

EN Render Dolby Atmos audio and metadata

ZH 渲染 Dolby Atmos 音频和元数据

Галиглах xuàn rǎn Dolby Atmos yīn pín hé yuán shù jù

Англи Хятад
dolby dolby atmos

EN Work in any color space, with full confidence that any documents taken from the Windows or macOS version will always render with 100% fidelity.

ZH 可应用任何颜色空间,我们确信从 Windows 或 macOS 版本获取的任何文档都将始终以 100% 的保真度呈现。

Галиглах kě yīng yòng rèn hé yán sè kōng jiān, wǒ men què xìn cóng Windows huò macOS bǎn běn huò qǔ de rèn hé wén dàng dōu jiāng shǐ zhōng yǐ 100% de bǎo zhēn dù chéng xiàn。

EN Documents with hundreds of thousands of layers now render up to 10 times faster than before

ZH 具有数十万个图层的文件现在的渲染速度比以往要快达 10 倍

Галиглах jù yǒu shù shí wàn gè tú céng de wén jiàn xiàn zài de xuàn rǎn sù dù bǐ yǐ wǎng yào kuài dá 10 bèi

EN Conceptualise, design and render automotive designs (US site) using Class-A surfacing and professional rendering technology.

ZH 使用 A 级曲面和专业渲染技术,概念构思、设计及渲染汽车设计(英文)。

Галиглах shǐ yòng A jí qū miàn hé zhuān yè xuàn rǎn jì shù, gài niàn gòu sī、 shè jì jí xuàn rǎn qì chē shè jì (yīng wén)。

EN Reduce your time from concept to final render building anything from the lightest 2D game to the vastest 3D world.

ZH 无论是构建简单的 2D 游戏还是广阔无边的 3D 世界,都可以减少从概念到最终渲染所需的时间。

Галиглах wú lùn shì gòu jiàn jiǎn dān de 2D yóu xì hái shì guǎng kuò wú biān de 3D shì jiè, dōu kě yǐ jiǎn shǎo cóng gài niàn dào zuì zhōng xuàn rǎn suǒ xū de shí jiān。

EN “Production-wise, we dramatically reduced render time, which is now practically real-time. Unity also allowed us to streamline our workflow, reducing iterations and resources.”

ZH ”从生产角度来说,我们大大减少了渲染时间,现在几乎可以实现实时渲染。Unity还可以帮助我们精简工作流程,减少迭代和资源。“

Галиглах ” cóng shēng chǎn jiǎo dù lái shuō, wǒ men dà dà jiǎn shǎo le xuàn rǎn shí jiān, xiàn zài jǐ hū kě yǐ shí xiàn shí shí xuàn rǎn。Unity hái kě yǐ bāng zhù wǒ men jīng jiǎn gōng zuò liú chéng, jiǎn shǎo dié dài hé zī yuán。“

EN “We can create lots of content quickly while retaining high quality owing to reduced render times and a shortened feedback cycle – we can show clients changes in real-time.”

ZH ”由于缩短了渲染时间和反馈周期,我们可以在保持高品质的同时快速创作大量内容,因而能够实时展示客户所作的更改。“

Галиглах ” yóu yú suō duǎn le xuàn rǎn shí jiān hé fǎn kuì zhōu qī, wǒ men kě yǐ zài bǎo chí gāo pǐn zhì de tóng shí kuài sù chuàng zuò dà liàng nèi róng, yīn ér néng gòu shí shí zhǎn shì kè hù suǒ zuò de gèng gǎi。“

EN Get hands-on training for the artists in your studio from preproduction to final render, online or onsite.

ZH 以在线或现场方式为您工作室中的美术师提供从预制作到最终渲染的实践培训。

Галиглах yǐ zài xiàn huò xiàn chǎng fāng shì wèi nín gōng zuò shì zhōng de měi shù shī tí gōng cóng yù zhì zuò dào zuì zhōng xuàn rǎn de shí jiàn péi xùn。

EN Kdenlive can automatically create low resolution copies of your source clips to allow you doing the editing on any computer, and then render using full resolution.

ZH Kdenlive 可以自动创建来源剪辑的低分辨率副本来在配置较低的计算机上进行流畅编辑,然后输出为完全分辨率的视频。

Галиглах Kdenlive kě yǐ zì dòng chuàng jiàn lái yuán jiǎn jí de dī fēn biàn lǜ fù běn lái zài pèi zhì jiào dī de jì suàn jī shàng jìn xíng liú chàng biān jí, rán hòu shū chū wèi wán quán fēn biàn lǜ de shì pín。

EN Download render profiles, wipes and title templates directly from the interface.

ZH 从软件界面直接下载编码方案、转场和字幕模板。

Галиглах cóng ruǎn jiàn jiè miàn zhí jiē xià zài biān mǎ fāng àn、 zhuǎn chǎng hé zì mù mó bǎn。

EN Sometimes when using hi-res footage or complex effects, real-time playback is not possible. Timeline preview allows you to pre-render parts of your timeline to get a perfectly smooth playback.

ZH 高分辨率且带有复杂效果的项目有时无法进行实时回放。时间轴预览可以对时间轴的部分区段进行预渲染,以得到平滑的播放效果。

Галиглах gāo fēn biàn lǜ qiě dài yǒu fù zá xiào guǒ de xiàng mù yǒu shí wú fǎ jìn xíng shí shí huí fàng。shí jiān zhóu yù lǎn kě yǐ duì shí jiān zhóu de bù fēn qū duàn jìn xíng yù xuàn rǎn, yǐ dé dào píng huá de bō fàng xiào guǒ。

EN Drafts are not displayed by default. You can add the --draft option when running Hexo or enable the render_drafts setting in _config.yml to render drafts.

ZH 草稿默认不会显示在页面中,您可在执行时加上 --draft 参数,或是把 render_drafts 参数设为 true 来预览草稿。

Галиглах cǎo gǎo mò rèn bù huì xiǎn shì zài yè miàn zhōng, nín kě zài zhí xíng shí jiā shàng --draft cān shù, huò shì bǎ render_drafts cān shù shè wèi true lái yù lǎn cǎo gǎo。

EN You can rename your posts and change to file extension from .md to .ejs, then Hexo will use hexo-renderer-ejs to render that file, so do the other formats.

ZH 只需要将文章的扩展名从 md 改成 ejs,Hexo 就会使用 hexo-renderer-ejs 渲染这个文件,其他格式同理。

Галиглах zhǐ xū yào jiāng wén zhāng de kuò zhǎn míng cóng md gǎi chéng ejs,Hexo jiù huì shǐ yòng hexo-renderer-ejs xuàn rǎn zhè gè wén jiàn, qí tā gé shì tóng lǐ。

Англи Хятад
hexo hexo

EN Render with Markdown or other renderers (depending on the extension name)

ZH 使用 Markdown 或其他渲染器渲染(根据扩展名而定)

Галиглах shǐ yòng Markdown huò qí tā xuàn rǎn qì xuàn rǎn (gēn jù kuò zhǎn míng ér dìng)

EN The High Definition Render Pipeline (HDRP) offers uncompromising GPU performance. Achieve looks ranging from photorealism to stylized.

ZH 高清渲染管线 (HDRP) 可提供无与伦比的 GPU 性能。实现从照片写实到风格化的图像。

Галиглах gāo qīng xuàn rǎn guǎn xiàn (HDRP) kě tí gōng wú yǔ lún bǐ de GPU xìng néng。shí xiàn cóng zhào piàn xiě shí dào fēng gé huà de tú xiàng。

Англи Хятад
gpu gpu

EN Built using Unity’s Scriptable Render Pipeline (SRP)

ZH 使用 Unity 的可编程渲染管线 (SRP) 构建

Галиглах shǐ yòng Unity de kě biān chéng xuàn rǎn guǎn xiàn (SRP) gòu jiàn

EN With an SRP, you can control and tailor rendering via C# scripts. So you can either slightly modify or completely rebuild and customize the render pipeline according to your needs.

ZH 使用 SRP,您可以通过 C# 脚本控制和定制渲染。因此,可以根据需求稍微修改或完全重新构建和自定义渲染管线。

Галиглах shǐ yòng SRP, nín kě yǐ tōng guò C# jiǎo běn kòng zhì hé dìng zhì xuàn rǎn。yīn cǐ, kě yǐ gēn jù xū qiú shāo wēi xiū gǎi huò wán quán zhòng xīn gòu jiàn hé zì dìng yì xuàn rǎn guǎn xiàn。

Англи Хятад
c c

EN Can be extended to work with any custom render pipeline.

ZH 可扩展为与任何自定义渲染管线配合使用。

Галиглах kě kuò zhǎn wèi yǔ rèn hé zì dìng yì xuàn rǎn guǎn xiàn pèi hé shǐ yòng。

EN Scriptable Render Pipeline | Learn about Unity SRP

ZH 可编程渲染管线 | 了解Unity SRP

Галиглах kě biān chéng xuàn rǎn guǎn xiàn | le jiěUnity SRP

EN Scriptable Render Pipeline (SRP) lets you tailor the rendering process to your target platform so you can optimize performance for specific hardware.

ZH 可编程渲染管线(SRP)可让您根据目标平台调整渲染过程,从而为特定硬件优化性能。

Галиглах kě biān chéng xuàn rǎn guǎn xiàn (SRP) kě ràng nín gēn jù mù biāo píng tái diào zhěng xuàn rǎn guò chéng, cóng ér wèi tè dìng yìng jiàn yōu huà xìng néng。

EN Learn to assess whether the High Definition Render Pipeline (HDRP) is the right tech for your game and how to start using it for production to get the most out of it.

ZH 了解如何评估高清渲染管线 (HDRP) 是否为适合您的游戏的技术,以及如何开始将其用于生产以充分利用其优势。

Галиглах le jiě rú hé píng gū gāo qīng xuàn rǎn guǎn xiàn (HDRP) shì fǒu wèi shì hé nín de yóu xì de jì shù, yǐ jí rú hé kāi shǐ jiāng qí yòng yú shēng chǎn yǐ chōng fēn lì yòng qí yōu shì。

EN In this video, we will demonstrate a  method for creating an interactive vertex displacement effect using Unity’s Shader Graph tool and the Universal Render Pipeline.

ZH 在该视频中,我们将演示使用 Unity 的 Shader Graph 工具和通用渲染管线创建交互式顶点位移效果的方法。

Галиглах zài gāi shì pín zhōng, wǒ men jiāng yǎn shì shǐ yòng Unity de Shader Graph gōng jù hé tōng yòng xuàn rǎn guǎn xiàn chuàng jiàn jiāo hù shì dǐng diǎn wèi yí xiào guǒ de fāng fǎ。

EN How the High Definition Render Pipeline unlocks graphics

ZH 高清渲染管线如何释放图形潜能

Галиглах gāo qīng xuàn rǎn guǎn xiàn rú hé shì fàng tú xíng qián néng

EN Learn how to create a portal effect using Unity’s Universal Render Pipeline and Shader Graph. You can download the project and try it yourself.

ZH 了解如何使用 Unity 的通用渲染管线和 Shader Graph 创建传送门效果。您可以下载该项目并自行尝试。

Галиглах le jiě rú hé shǐ yòng Unity de tōng yòng xuàn rǎn guǎn xiàn hé Shader Graph chuàng jiàn chuán sòng mén xiào guǒ。nín kě yǐ xià zài gāi xiàng mù bìng zì xíng cháng shì。

EN The High-Definition Render Pipeline in Unity 2019.3 gives you high-fidelity graphics for high-end platforms. With HDRP, you have the tools to create anything from games to technical demos at the highest resolution.

ZH Unity 2019.3 中的高清渲染管线为您提供了适用于高端平台的高保真图形。借助 HDRP,您可以使用多种工具制作具有最高分辨率的游戏到技术演示等任何内容。

Галиглах Unity 2019.3 zhōng de gāo qīng xuàn rǎn guǎn xiàn wèi nín tí gōng le shì yòng yú gāo duān píng tái de gāo bǎo zhēn tú xíng。jiè zhù HDRP, nín kě yǐ shǐ yòng duō zhǒng gōng jù zhì zuò jù yǒu zuì gāo fēn biàn lǜ de yóu xì dào jì shù yǎn shì děng rèn hé nèi róng。

EN Learn about the benefits of the new render pipeline and how it gives developers more control, customization, and performance optimization for your game.

ZH 了解新渲染管线的优势,以及它如何为开发人员提供更多游戏的控制、自定义和性能优化功能。

Галиглах le jiě xīn xuàn rǎn guǎn xiàn de yōu shì, yǐ jí tā rú hé wèi kāi fā rén yuán tí gōng gèng duō yóu xì de kòng zhì、 zì dìng yì hé xìng néng yōu huà gōng néng。

EN Get a high-level overview of the SRP technology and a demonstration on how to set up the Universal Render Pipeline (formerly LWRP) in the Editor. Learn about the performance advantages of SRP.

ZH 了解关于SRP技术的简要概述,获取有关如何在Editor中设置通用渲染管线(以前称为LWRP)的演示。了解SRP的性能优势。

Галиглах le jiě guān yúSRP jì shù de jiǎn yào gài shù, huò qǔ yǒu guān rú hé zàiEditor zhōng shè zhì tōng yòng xuàn rǎn guǎn xiàn (yǐ qián chēng wèiLWRP) de yǎn shì。le jiěSRP de xìng néng yōu shì。

EN Learn how the demo team used the latest Unity features in the High Definition Render Pipeline such as post-processing, Shader Graph, Visual Effect Graph, and Timeline to create their latest amazing real-time short film, “The Heretic.”

ZH 了解演示团队如何使用高清渲染管线中的最新 Unity 功能(例如后处理、Shader Graph、可视化特效编辑器和 Timeline)制作其最新的令人惊叹的实时短片《The Heretic》。

Галиглах le jiě yǎn shì tuán duì rú hé shǐ yòng gāo qīng xuàn rǎn guǎn xiàn zhōng de zuì xīn Unity gōng néng (lì rú hòu chù lǐ、Shader Graph、 kě shì huà tè xiào biān jí qì hé Timeline) zhì zuò qí zuì xīn de lìng rén jīng tàn de shí shí duǎn piàn 《The Heretic》。

EN This demo was rendered using the High Definition Render Pipeline and showcases high-fidelity assets, lighting, and effects.

ZH 该演示使用高清渲染管线渲染,展示了高保真的资源、光照和效果。

Галиглах gāi yǎn shì shǐ yòng gāo qīng xuàn rǎn guǎn xiàn xuàn rǎn, zhǎn shì le gāo bǎo zhēn de zī yuán、 guāng zhào hé xiào guǒ。

EN Reduce your time from concept to final render when you build anything from the lightest 2D game to the vastest 3D world.

ZH 无论是构建简单的 2D 游戏还是广阔无边的 3D 世界,都可以减少从概念到最终渲染所需的时间。

Галиглах wú lùn shì gòu jiàn jiǎn dān de 2D yóu xì hái shì guǎng kuò wú biān de 3D shì jiè, dōu kě yǐ jiǎn shǎo cóng gài niàn dào zuì zhōng xuàn rǎn suǒ xū de shí jiān。

EN Render HD/UHD graphics, video, and data in real time—with ultra-realism

ZH 实时渲染 HD/UHD 图形、视频和数据,效果超逼真

Галиглах shí shí xuàn rǎn HD/UHD tú xíng、 shì pín hé shù jù, xiào guǒ chāo bī zhēn

EN High-fidelity, render-ready 3D object library

ZH 高擬真、可渲染的 3D 物件庫

Галиглах gāo nǐ zhēn、 kě xuàn rǎn de 3D wù jiàn kù

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