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EN This is article is an aside from the various articles that talk about matrices in particular the article that introduces matrices but also the article that introduces 3D, the article on perspective projection, and the article on cameras.

KO 글은 행렬을 야기하는 다양한 글, 특히 행렬을 소개하는 글뿐만 아니라 3D 소개하는 글, perspective projection에 관 글, 카메라에 관 글과는 별개입니다.

Transliteració i geul-eun haenglyeol-eul iyagihaneun dayanghan geul, teughi haenglyeol-eul sogaehaneun geulppunman anila 3Dleul sogaehaneun geul, perspective projection-e gwanhan geul, kamela-e gwanhan geulgwaneun byeolgaeibnida.

EN This is article is an aside from the various articles that talk about matrices in particular the article that introduces matrices but also the article that introduces 3D, the article on perspective projection, and the article on cameras.

KO 글은 행렬을 야기하는 다양한 글, 특히 행렬을 소개하는 글뿐만 아니라 3D 소개하는 글, 원근 투영에 관 글, 카메라에 관 글과는 별개입니다.

Transliteració i geul-eun haenglyeol-eul iyagihaneun dayanghan geul, teughi haenglyeol-eul sogaehaneun geulppunman anila 3Dleul sogaehaneun geul, wongeun tuyeong-e gwanhan geul, kamela-e gwanhan geulgwaneun byeolgaeibnida.

EN This is article is an aside from the various articles that talk about matrices in particular the article that introduces matrices but also the article that introduces 3D, the article on perspective projection, and the article on cameras.

KO 글은 행렬을 야기하는 다양한 글, 특히 행렬을 소개하는 글뿐만 아니라 3D 소개하는 글, 원근 투영에 관 글, 카메라에 관 글과는 별개입니다.

Transliteració i geul-eun haenglyeol-eul iyagihaneun dayanghan geul, teughi haenglyeol-eul sogaehaneun geulppunman anila 3Dleul sogaehaneun geul, wongeun tuyeong-e gwanhan geul, kamela-e gwanhan geulgwaneun byeolgaeibnida.

EN This article is a continuation of previous WebGL articles. The previous article was about drawing multiple things. If you haven't read them I suggest you start there.

KO 글은 WebGL 관련 리즈에서 어집니다. 전에여러 사물 그리기에 관었습니다. 아직 읽지 않았다면 거기부터 하는 게 좋습니다.

Transliteració i geul-eun WebGL gwanlyeon silijeueseo ieojibnida. ijeon-eneun yeoleo samul geuligie gwanhan geos-ieossseubnida. ajig ilgji anh-assdamyeon geogibuteo sijaghaneun ge johseubnida.

EN This article is a continuation of previous WebGL articles. The previous article was about drawing multiple things. If you haven't read them I suggest you start there.

KO 글은 WebGL 관련 리즈에서 어집니다. 전에여러 물체 그리기에 관었습니다. 아직 읽지 않았다면 거기부터 하는 게 좋습니다.

Transliteració i geul-eun WebGL gwanlyeon silijeueseo ieojibnida. ijeon-eneun yeoleo mulche geuligie gwanhan geos-ieossseubnida. ajig ilgji anh-assdamyeon geogibuteo sijaghaneun ge johseubnida.

EN This article is a continuation of previous WebGL articles. The previous article was about drawing multiple things. If you haven't read them I suggest you start there.

KO 글은 WebGL 관련 리즈에서 어집니다. 전에여러 물체 그리기에 관었습니다. 아직 읽지 않았다면 거기부터 하는 게 좋습니다.

Transliteració i geul-eun WebGL gwanlyeon silijeueseo ieojibnida. ijeon-eneun yeoleo mulche geuligie gwanhan geos-ieossseubnida. ajig ilgji anh-assdamyeon geogibuteo sijaghaneun ge johseubnida.

EN This article is part of a series of articles about WebGL. The first article starts with the fundamentals. This article continues from the article on environment maps.

KO 글은 WebGL 관련 리즈의 일부입니다. 글은 기초로 작했는요. 글은 environment map에 관 글에서 어집니다.

Transliteració i geul-eun WebGL gwanlyeon silijeuui ilbu-ibnida. cheos geul-eun gicholo sijaghaessneundeyo. i geul-eun environment map-e gwanhan geul-eseo ieojibnida.

EN This article is part of a series of articles about WebGL. The first article starts with the fundamentals. This article continues from the article on environment maps.

KO 글은 WebGL 관련 리즈의 일부입니다. 글은 기초로 작했는요. 글은 환경맵에 관 글에서 어집니다.

Transliteració i geul-eun WebGL gwanlyeon silijeuui ilbu-ibnida. cheos geul-eun gicholo sijaghaessneundeyo. i geul-eun hwangyeongmaeb-e gwanhan geul-eseo ieojibnida.

EN This article is part of a series of articles about WebGL. The first article starts with the fundamentals. This article continues from the article on environment maps.

KO 글은 WebGL 관련 리즈의 일부입니다. 글은 기초로 작했는요. 글은 환경맵에 관 글에서 어집니다.

Transliteració i geul-eun WebGL gwanlyeon silijeuui ilbu-ibnida. cheos geul-eun gicholo sijaghaessneundeyo. i geul-eun hwangyeongmaeb-e gwanhan geul-eseo ieojibnida.

EN Labels live on the default language article and not on translations of the article. If you have translations, you can add labels in multiple languages to the default article.

KO 블은 기본 언어로 된 문서에 존재하며 문서의 번역본에는 존재하지 않습니다. 번역본 있다면 기본 문서여러 언어로 레블을 추가할 있습니다.

Transliteració leibeul-eun gibon eon-eolo doen munseoe jonjaehamyeo munseoui beon-yeogbon-eneun jonjaehaji anhseubnida. beon-yeogbon-i issdamyeon gibon munseoe yeoleo eon-eolo leibeul-eul chugahal su issseubnida.

EN For example the article about image processing, the article about textures and the article about implementing 2d drawImage.

KO 들어 미지 처리에 관 글, 텍스처에 관 글, 2D drawImage 구현에 관 글 등 있습니다.

Transliteració yeleul deul-eo imiji cheolie gwanhan geul, tegseucheoe gwanhan geul, 2D drawImage guhyeon-e gwanhan geul deung-i issseubnida.

EN It also assumes you've read the articles on perspective, the article on cameras, the article on textures, and the article visualizing the camera so if you haven't read those you should probably start there first.

KO 또한 perspective, 카메라, 텍스처, 카메라 화에 대한 글을 읽었다고 가정하기 문에 읽지 않았다면 먼저 읽어주세요.

Transliteració ttohan perspective, kamela, tegseucheo, kamela sigaghwa-e daehan geul-eul ilg-eossdago gajeonghagi ttaemun-e ilgji anh-assdamyeon meonjeo ilg-eojuseyo.

EN A related article on is the article on reproducing canvas 2D's drawImage function in WebGL and the following article on matrix stacks

KO 관련된 글은 WebGL에서 Canvas 2D의 drawImage 함 재현하는 글과 행렬 스택에 대한 글입니다.

Transliteració gwanlyeondoen geul-eun WebGLeseo Canvas 2Dui drawImage hamsuleul jaehyeonhaneun geulgwa haenglyeol seutaeg-e daehan geul-ibnida.

EN Regardless of article age, you'll always see the 100% newsgroup article completion and unlimited speeds whether the article was posted 30 days or 3,000 days ago.

KO 기사에 관계없, 기사가 30일 또는 3,000일 전에되었는지 여부에 관계없 무제 속도로 뉴스 그룹 기사 완성의 100% 항상 보실 있습니다.

Transliteració gisa yeonsue gwangyeeobs-i, gisaga 30il ttoneun 3,000il jeon-e gesidoeeossneunji yeobue gwangyeeobs-i mujehan sogdolo nyuseu geulub gisa wanseong-ui 100%leul hangsang bosil su issseubnida.

EN This article assumes you've read the article on multiple views If you have not read that article please go read it first.

KO 글은 여러이 다중 뷰에 대한 글을 읽었다고 가정합니다. 해당 글을 읽지 않았다면 그걸 먼저 읽어주세요.

Transliteració i geul-eun yeoleobun-i dajung byue daehan geul-eul ilg-eossdago gajeonghabnida. haedang geul-eul ilgji anh-assdamyeon geugeol meonjeo ilg-eojuseyo.

EN For example the article about image processing, the article about textures and the article about implementing 2d drawImage.

KO 들어 미지 처리에 관 글, 텍스처에 관 글, 2D drawImage 구현에 관 글 등 있습니다.

Transliteració yeleul deul-eo imiji cheolie gwanhan geul, tegseucheoe gwanhan geul, 2D drawImage guhyeon-e gwanhan geul deung-i issseubnida.

EN It also assumes you've read the articles on perspective, the article on cameras, the article on textures, and the article visualizing the camera so if you haven't read those you should probably start there first.

KO 또한 원근, 카메라, 텍스처, 카메라 화에 대한 글을 읽었다고 가정하기 문에 읽지 않았다면 먼저 읽어주세요.

Transliteració ttohan wongeun, kamela, tegseucheo, kamela sigaghwa-e daehan geul-eul ilg-eossdago gajeonghagi ttaemun-e ilgji anh-assdamyeon meonjeo ilg-eojuseyo.

EN A related article on is the article on reproducing canvas 2D's drawImage function in WebGL and the following article on matrix stacks

KO 관련된 글은 WebGL에서 Canvas 2D의 drawImage 함 재현하는 글과 행렬 스택에 대한 글입니다.

Transliteració gwanlyeondoen geul-eun WebGLeseo Canvas 2Dui drawImage hamsuleul jaehyeonhaneun geulgwa haenglyeol seutaeg-e daehan geul-ibnida.

EN This article assumes you've read the article on multiple views If you have not read that article please go read it first.

KO 글은 여러이 다중 뷰에 대한 글을 읽었다고 가정합니다. 해당 글을 읽지 않았다면 그걸 먼저 읽어주세요.

Transliteració i geul-eun yeoleobun-i dajung byue daehan geul-eul ilg-eossdago gajeonghabnida. haedang geul-eul ilgji anh-assdamyeon geugeol meonjeo ilg-eojuseyo.

EN For example the article about image processing, the article about textures and the article about implementing 2d drawImage.

KO 들어 미지 처리에 관 글, 텍스처에 관 글, 2D drawImage 구현에 관 글 등 있습니다.

Transliteració yeleul deul-eo imiji cheolie gwanhan geul, tegseucheoe gwanhan geul, 2D drawImage guhyeon-e gwanhan geul deung-i issseubnida.

EN It also assumes you've read the articles on perspective, the article on cameras, the article on textures, and the article visualizing the camera so if you haven't read those you should probably start there first.

KO 또한 원근, 카메라, 텍스처, 카메라 화에 대한 글을 읽었다고 가정하기 문에 읽지 않았다면 먼저 읽어주세요.

Transliteració ttohan wongeun, kamela, tegseucheo, kamela sigaghwa-e daehan geul-eul ilg-eossdago gajeonghagi ttaemun-e ilgji anh-assdamyeon meonjeo ilg-eojuseyo.

EN A related article on is the article on reproducing canvas 2D's drawImage function in WebGL and the following article on matrix stacks

KO 관련된 글은 WebGL에서 Canvas 2D의 drawImage 함 재현하는 글과 행렬 스택에 대한 글입니다.

Transliteració gwanlyeondoen geul-eun WebGLeseo Canvas 2Dui drawImage hamsuleul jaehyeonhaneun geulgwa haenglyeol seutaeg-e daehan geul-ibnida.

EN This article assumes you've read the article on multiple views If you have not read that article please go read it first.

KO 글은 여러이 다중 뷰에 대한 글을 읽었다고 가정합니다. 해당 글을 읽지 않았다면 그걸 먼저 읽어주세요.

Transliteració i geul-eun yeoleobun-i dajung byue daehan geul-eul ilg-eossdago gajeonghabnida. haedang geul-eul ilgji anh-assdamyeon geugeol meonjeo ilg-eojuseyo.

EN $ETHBTC after reaching to our previous target , #eth looking bearish in long term. possible 85% correction in btc pair is possible. target on chart. invalidation above daily close of previous high.

KO 코인월드는 PeckShieldAlert 모니터링에 따르면 low-carb-crusader가 864개의 ETH(약 160만 달러) Beacon 예금 계약에 예치했다고 보고했습니다.

Transliteració koin-woldeuneun PeckShieldAlert moniteoling-e ttaleumyeon low-carb-crusaderga 864gaeui ETH(yag 160man dalleo)leul Beacon yegeum gyeyag-e yechihaessdago bogohaessseubnida.

EN $ETHBTC after reaching to our previous target , #eth looking bearish in long term. possible 85% correction in btc pair is possible. target on chart. invalidation above daily close of previous high.

KO 코인월드는 PeckShieldAlert 모니터링에 따르면 low-carb-crusader가 864개의 ETH(약 160만 달러) Beacon 예금 계약에 예치했다고 보고했습니다.

Transliteració koin-woldeuneun PeckShieldAlert moniteoling-e ttaleumyeon low-carb-crusaderga 864gaeui ETH(yag 160man dalleo)leul Beacon yegeum gyeyag-e yechihaessdago bogohaessseubnida.

EN $ETHBTC after reaching to our previous target , #eth looking bearish in long term. possible 85% correction in btc pair is possible. target on chart. invalidation above daily close of previous high.

KO 코인월드는 PeckShieldAlert 모니터링에 따르면 low-carb-crusader가 864개의 ETH(약 160만 달러) Beacon 예금 계약에 예치했다고 보고했습니다.

Transliteració koin-woldeuneun PeckShieldAlert moniteoling-e ttaleumyeon low-carb-crusaderga 864gaeui ETH(yag 160man dalleo)leul Beacon yegeum gyeyag-e yechihaessdago bogohaessseubnida.

EN $ETHBTC after reaching to our previous target , #eth looking bearish in long term. possible 85% correction in btc pair is possible. target on chart. invalidation above daily close of previous high.

KO 코인월드는 PeckShieldAlert 모니터링에 따르면 low-carb-crusader가 864개의 ETH(약 160만 달러) Beacon 예금 계약에 예치했다고 보고했습니다.

Transliteració koin-woldeuneun PeckShieldAlert moniteoling-e ttaleumyeon low-carb-crusaderga 864gaeui ETH(yag 160man dalleo)leul Beacon yegeum gyeyag-e yechihaessdago bogohaessseubnida.

EN $ETHBTC after reaching to our previous target , #eth looking bearish in long term. possible 85% correction in btc pair is possible. target on chart. invalidation above daily close of previous high.

KO 코인월드는 PeckShieldAlert 모니터링에 따르면 low-carb-crusader가 864개의 ETH(약 160만 달러) Beacon 예금 계약에 예치했다고 보고했습니다.

Transliteració koin-woldeuneun PeckShieldAlert moniteoling-e ttaleumyeon low-carb-crusaderga 864gaeui ETH(yag 160man dalleo)leul Beacon yegeum gyeyag-e yechihaessdago bogohaessseubnida.

EN $ETHBTC after reaching to our previous target , #eth looking bearish in long term. possible 85% correction in btc pair is possible. target on chart. invalidation above daily close of previous high.

KO 코인월드는 PeckShieldAlert 모니터링에 따르면 low-carb-crusader가 864개의 ETH(약 160만 달러) Beacon 예금 계약에 예치했다고 보고했습니다.

Transliteració koin-woldeuneun PeckShieldAlert moniteoling-e ttaleumyeon low-carb-crusaderga 864gaeui ETH(yag 160man dalleo)leul Beacon yegeum gyeyag-e yechihaessdago bogohaessseubnida.

EN $ETHBTC after reaching to our previous target , #eth looking bearish in long term. possible 85% correction in btc pair is possible. target on chart. invalidation above daily close of previous high.

KO 코인월드는 PeckShieldAlert 모니터링에 따르면 low-carb-crusader가 864개의 ETH(약 160만 달러) Beacon 예금 계약에 예치했다고 보고했습니다.

Transliteració koin-woldeuneun PeckShieldAlert moniteoling-e ttaleumyeon low-carb-crusaderga 864gaeui ETH(yag 160man dalleo)leul Beacon yegeum gyeyag-e yechihaessdago bogohaessseubnida.

EN $ETHBTC after reaching to our previous target , #eth looking bearish in long term. possible 85% correction in btc pair is possible. target on chart. invalidation above daily close of previous high.

KO 코인월드는 PeckShieldAlert 모니터링에 따르면 low-carb-crusader가 864개의 ETH(약 160만 달러) Beacon 예금 계약에 예치했다고 보고했습니다.

Transliteració koin-woldeuneun PeckShieldAlert moniteoling-e ttaleumyeon low-carb-crusaderga 864gaeui ETH(yag 160man dalleo)leul Beacon yegeum gyeyag-e yechihaessdago bogohaessseubnida.

EN Yes, you can install the previous major release of your Creative Cloud app. Learn how to install the previous version of your Creative Cloud desktop app.

KO 예. 전에된 Creative Cloud 앱의 주요 버전을 설치할 있습니다. Creative Cloud 스크탑 앱의 전 버전 설치 방법을 살펴보십오.

Transliteració ye. ijeon-e chulsidoen Creative Cloud aeb-ui juyo beojeon-eul seolchihal su issseubnida. Creative Cloud deseukeutab aeb-ui ijeon beojeon seolchi bangbeob-eul salpyeobosibsio.

EN This article is a continuation of previous WebGL articles. If you haven't read them I suggest you start there.

KO 글은 전 글에서 어집니다. 아직 읽지 않았다면 거기부터 하는 게 좋습니다.

Transliteració i geul-eun ijeon geul-eseo ieojibnida. ajig ilgji anh-assdamyeon geogibuteo sijaghaneun ge johseubnida.

EN I'm not going to go into the details of how to compute cube, sphere, and cone data. Let's just assume we have functions to create them and they return bufferInfo objects as described in the previous article.

KO 큐브, 구체, 원뿔 계산하는 방법에 대해 자세히 설명하진 않겠습니다. 그냥 들을 생성하는가 있고 전 글에서 설명 bufferInfo 객체가 반환된다고 가정해봅다.

Transliteració kyubeu, guche, wonppul deiteoleul gyesanhaneun bangbeob-e daehae jasehi seolmyeonghajin anhgessseubnida. geunyang ideul-eul saengseonghaneun hamsuga issgo ijeon geul-eseo seolmyeonghan bufferInfo gaegchega banhwandoendago gajeonghaebobsida.

EN If drawInfo, bufferInfo, and programInfo are not familiar to you see the previous article.

KO drawInfo, bufferInfo, programInfo가 익숙하지 않다면 전 글을 봐주세요.

Transliteració drawInfo, bufferInfo, programInfoga igsughaji anhdamyeon ijeon geul-eul bwajuseyo.

EN This article is a continuation of previous WebGL articles. If you haven't read them I suggest you start there and work your way back.

KO 포스트는 WebGL 관련 리즈에서 어집니다. 아직 읽지 않았다면 거기부터 하는 게 좋습니다.

Transliteració i poseuteuneun WebGL gwanlyeon silijeueseo ieojibnida. ajig ilgji anh-assdamyeon geogibuteo sijaghaneun ge johseubnida.

EN This article is a continuation of previous WebGL articles about drawing text. If you haven't read them I suggest you start there and work your way back.

KO 글은 텍스트 그리기에 대한 이전 WebGL 글에서 어집니다. 아직 읽지 않았다면 거기부터 읽고 다시 돌아오는 걸 추천합니다.

Transliteració i geul-eun tegseuteuleul geuligie daehan ijeon WebGL geul-eseo ieojibnida. ajig ilgji anh-assdamyeon geogibuteo ilg-go dasi dol-aoneun geol chucheonhabnida.

EN Given the last example in the previous article an obvious solution is to make a texture for each letter

KO 전 글의 마지막 예제에서 확실 해결책은 문자에 대한 텍스처 만드는 겁니다

Transliteració ijeon geul-ui majimag yejeeseo hwagsilhan haegyeolchaeg-eun gag munja-e daehan tegseucheoleul mandeuneun geobnida

EN Starting with the examples from the previous article let's add a function to fill a 2D canvas with some text

KO 전 글의 예제 가져와 2D Canvas 텍스트로 채우는 함 추가해봅다.

Transliteració ijeon geul-ui yejeleul gajyeowa 2D Canvasleul tegseuteulo chaeuneun hamsuleul chugahaebobsida.

EN Now that we need to draw 2 different things in WebGL, the 'F' and our text, I'm going to switch over to using some helper functions as described in a previous article

KO 제 WebGL에서 'F'와 텍스트, 가지 그려야 하는, 전 글에서 설명한 몇 가지 도우미 함를 사용하도록 전환하겠습니다

Transliteració ije WebGLeseo 'F'wa tegseuteu, du gajileul geulyeoya haneunde, ijeon geul-eseo seolmyeonghan myeoch gaji doumi hamsuleul sayonghadolog jeonhwanhagessseubnida

EN To use it we'll manually create a bufferInfo. (See previous article if you don't remember what a bufferInfo is).

KO 사용하기 위해 동으로 bufferInfo 만들 겁니다. bufferInfo가 무엇인지 기억나지 않는다면 전 글을 봐주세요.

Transliteració igeol sayonghagi wihae sudong-eulo bufferInfoleul mandeul geobnida. bufferInfoga mueos-inji gieognaji anhneundamyeon ijeon geul-eul bwajuseyo.

EN This article is a continuation of previous WebGL articles. If you haven't read them I suggest you start there.

KO 글은 기초에서 어집니다. 아직 읽지 않았다면 거기부터 하는 게 좋습니다.

Transliteració i geul-eun gicho-eseo ieojibnida. ajig ilgji anh-assdamyeon geogibuteo sijaghaneun ge johseubnida.

EN I'm not going to go into the details of how to compute cube, sphere, and cone data. Let's just assume we have functions to create them and they return bufferInfo objects as described in the previous article.

KO 큐브, 구체, 원뿔 계산하는 방법에 대해 자세히 설명하진 않겠습니다. 그냥 들을 생성하는가 있고 전 글에서 설명 bufferInfo 객체가 반환된다고 가정해봅다.

Transliteració kyubeu, guche, wonppul deiteoleul gyesanhaneun bangbeob-e daehae jasehi seolmyeonghajin anhgessseubnida. geunyang ideul-eul saengseonghaneun hamsuga issgo ijeon geul-eseo seolmyeonghan bufferInfo gaegchega banhwandoendago gajeonghaebobsida.

EN If drawInfo, bufferInfo, and programInfo are not familiar to you see the previous article.

KO drawInfo, bufferInfo, programInfo가 익숙하지 않다면 전 글을 봐주세요.

Transliteració drawInfo, bufferInfo, programInfoga igsughaji anhdamyeon ijeon geul-eul bwajuseyo.

EN This article is a continuation of previous WebGL articles. If you haven't read them I suggest you start there and work your way back.

KO 포스트는 WebGL 관련 리즈에서 어집니다. 아직 읽지 않았다면 거기부터 하는 게 좋습니다.

Transliteració i poseuteuneun WebGL gwanlyeon silijeueseo ieojibnida. ajig ilgji anh-assdamyeon geogibuteo sijaghaneun ge johseubnida.

EN This article is a continuation of previous WebGL articles about drawing text. If you haven't read them I suggest you start there and work your way back.

KO 글은 텍스트 그리기에 대한 이전 WebGL 글에서 어집니다. 아직 읽지 않았다면 거기부터 읽고 다시 돌아오는 걸 추천합니다.

Transliteració i geul-eun tegseuteuleul geuligie daehan ijeon WebGL geul-eseo ieojibnida. ajig ilgji anh-assdamyeon geogibuteo ilg-go dasi dol-aoneun geol chucheonhabnida.

EN Starting with the examples from the previous article let's add a function to fill a 2D canvas with some text

KO 전 글의 예제 가져와 2D Canvas 텍스트로 채우는 함 추가해봅다.

Transliteració ijeon geul-ui yejeleul gajyeowa 2D Canvasleul tegseuteulo chaeuneun hamsuleul chugahaebobsida.

EN Now that we need to draw 2 different things in WebGL, the 'F' and our text, I'm going to switch over to using some helper functions as described in a previous article

KO 제 WebGL에서 'F'와 텍스트, 가지 그려야 하는, 전 글에서 설명한 몇 가지 도우미 함를 사용하도록 전환하겠습니다

Transliteració ije WebGLeseo 'F'wa tegseuteu, du gajileul geulyeoya haneunde, ijeon geul-eseo seolmyeonghan myeoch gaji doumi hamsuleul sayonghadolog jeonhwanhagessseubnida

EN Given the last example in the previous article an obvious solution is to make a texture for each letter

KO 전 글의 마지막 예제에서 확실 해결책은 문자에 대한 텍스처 만드는 겁니다

Transliteració ijeon geul-ui majimag yejeeseo hwagsilhan haegyeolchaeg-eun gag munja-e daehan tegseucheoleul mandeuneun geobnida

EN To use it we'll manually create a bufferInfo. (See previous article if you don't remember what a bufferInfo is).

KO 사용하기 위해 동으로 버퍼 정보 만들 겁니다. 버퍼 정보가 무엇인지 기억나지 않는다면 전 글을 봐주세요.

Transliteració igeol sayonghagi wihae sudong-eulo beopeo jeongboleul mandeul geobnida. beopeo jeongboga mueos-inji gieognaji anhneundamyeon ijeon geul-eul bwajuseyo.

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